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Kingdoms Faction

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Kingdom's Faction

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Culture:Edit

The Kingdom's people and culture come from the western end of the main continent, far north of Applo. The vast temperate region, littered with small country hamlets, vast coniferous forests, and majestic white mountains. This vast region, locally called Aquitania, is frequently the home of numerous battles between petty lords and ladies trying to carve out more land from the fertile hills.

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There is no one true king amongst the Aquitanian people, but a vast array of noblemen, princes, lords and ladies, bidding for power and resources. This gave rise to a military tradition on having soldiers be ready for any situation, making them extremely adaptable. Because of this, troops are trained efficiently, and with the most economical consideration. Kingdoms warrior.png

Far north of the Aquitanian people is another culture of barbarians that hire themselves out as mercenaries. These barbarians have garnered a special place in the social hierarchy of the Aquitanian people. Many of these barbarians move south to the more civilized and warmer regions of Aquitania, and establish themselves as hunters, scouts, smiths and leatherworkers. Some are even known to practice an ancient shamanistic art in their medicines and religious beliefs!

KingdomsAquitania.jpg

HistoryEdit

Long ago, when the Arkadyan empire was in it's decline, a large group of peasants and Arkadyan aristrocrats left in a large exodus to the far north west of the world. They formed a culture around the rich green pastures and lush forests and called themselves "The Kingdoms of Aquitania". As centuries passed the culture bloomed into a feudal society, with it's own architecture, traditions, and culture. Similarities between the Kingdoms and the far eastern Imperials, and the near eastern Emirates, began to wane


Due to their direct relation to the Arkadyan aristrocracy and peasantry they have retained the most of the old Arkadyan culture, language, and arts.


Starting from about 800 b.d. (Before Discovery of the Great Applo Continent) new technologies have allowed for extremely far sea travel and opening up relations between the distant Imperials, and the Emirates. For the first time in what may be thousands of years, genuine trade and relations opened up new possibilities, and also new dangers.


This world war lasted only a short while but forever left an impression of mistrust amongst the three factions. There would be open skirmishes, battles, and disputes over trade lanes, and major resource areas for another 300 or so years. Fortunetly, no major wars or confrontations took place.

During this time the Emirates, ever looking for newer lands to explore and establish trade colonies began discovering strange artifacts and ancient ruins scattered amongst the many islands in the far south. These rumors spread to the Kingdoms, and they began sending out their own expeditions to uncover new artifacts and ruins!

Within a few short decades a few scholarly elite from the three factions created an organization called the Guild of Archeology, with the goal of finding the meaning behind these newly discovered artifacts and ruins. This Guild, composed of Scholars from the Kingdoms, the Alchemists from Emirates, and the Philosophers from the Imperials, began a series of expeditions, one of which discovered a floundered ancient ship with a map of the surrounding islands, and a massive continent to the south with letters that resembled like a mix of all three culture's language.

Within a few short months a major expedition, led by the Guild of Archeology, uncovered a vast new continent, which they named Applo.


Kingdoms' TroopsEdit

Infantry

Kingdoms soldier.png

The Footman

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The footman is the basic Kingdom's soldier. They compose the backbone of any Kingdom army, and with their swords, sheilds, and armor, make a great well rounded infantry unit.


Kingdoms warrior.png

The Warrior

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Icon atk.gif: 30 Icon DI.gif: 45 Icon DC.gif: 40 Icon DM.gif: 35 Icon cap.gif: 40 Icon time.gif 0:09:00

The warrior is a barbarian soldier from the frozen northern regions of the Kingdoms homeland. They are strong mercenary fighters, known for their skill, bravery, and tenacity to fight until the bitter end. The warrior excells in close hand to hand combat with other infantry units, but does not fair well against cavalry.


Kingdoms spearman.png

The Spearman

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The Spearman is a heavily armored Kingdoms unit, specifically designed to withstand a cavalry charge. A known strategy by the spearmen would be to form a sheild wall by planting their large sheilds firmly into the ground. This sheild wall can resist the strongest of the cavalry charges. Unfortunetly, their heavy armor makes them unable to move much when it comes to hand to hand combat, making them somewhat vulnerable to other infantry units.


Kingdoms swordsman.png

The Swordsman

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Icon atk.gif: 55 Icon DI.gif: 50 Icon DC.gif: 35 Icon DM.gif: 50 Icon cap.gif: 60 Icon time.gif 0:15:00

The swordsman is trained in using a special long sword designed to be used by two hands. They are well armed, and come from the most veteran and elite soldiers of the Applo army. They are the best infantry units for the Kingdoms faction, and are exceptionally strong at attacking other infantry units, due to their masterful ability with the sword.

Cavalry


KingdomsScout.png

The Scout

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Icon atk.gif: 25 Icon DI.gif: 30 Icon DC.gif: 35 Icon DM.gif: 20 Icon cap.gif: 35 Icon time.gif 0:10:00

The scout is a very light cavalry unit. Lightly armed and armored, it is designed for speed and not fighting. The scout is actually the fastest unit in the game, albeit one of the weaker cavalry units. It's strength is that it can be used effectively as a raiding party against a lightly armed enemy.


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The Lancer

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The Lancer is the basic cavalry unit found in many Kingdoms' armies. Their strength is their flexibility and adaptability to any type of enemy, though they excell at attacking infantry. A well led army of lancers charging at you can bring fear the bravest of men.


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The Knight

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Icon atk.gif: 60 Icon DI.gif: 60 Icon DC.gif: 55 Icon DM.gif: 45 Icon cap.gif: 60 Icon time.gif 0:20:00

The knight is a powerful cavalry unit for the Kingdoms Faction. Knights are noblemen by birth, and have the ability to purchase powerful weapons and armor for their horses and themselves. The knight uses a heavy sword and a thick sheild, and excell at destroying both infantry and cavalry with equal footing.


KingdomsDragoon.png

The Dragoon

Icon food.gif: 100 Icon wood.gif: 260 Icon iron.gif: 225 Icon silver.gif: 275

Icon atk.gif: 90 Icon DI.gif: 60 Icon DC.gif: 75 Icon DM.gif: 60 Icon cap.gif: 80 Icon time.gif 0:30:00

The Order of the Dragoon, is a knightly order composed of the most powerful, and well trained knights. The Dragoon's horse is specially bred to carry the weight of heavy armor of their rider. Dragoons excell in using their spears, making them exceedingly powerful against cavalry units.


NotesEdit

The Kingdoms faction is highly influenced by real world medieval Europe, and scandinavia.

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